Tag: USB

A show of antennas

Many people have asked us about the iPhone antenna issue. To be clear, we are not engineers so a scientific perspective we could not provide. However, we have some useful information on the bigger issue in the industry that we thought would be useful for our clients to read about. Here are a few things we found that you might also like to know. [1] Apple published a fantastic photo essay on a broad range of phones currently on the market with similar, or the same, issues. You can read that here. They very clearly outline the various phones,

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Adobe vs Apple: today’s opinion

So both sides have had their say and I don’t just mean Apple and Adobe. Both sides of the fence are barking up a storm about why this should or should not be happening. In the end I am left with a few core observations I think trump all other arguments I have heard thus far: First, and I have said this before, Flash has been showing signs of aging for a while now and it is not limited to iPhones or iPads. As a professional services company we are on the front lines of customer request and guess

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Apple’s anti-Flash rage continues

In case you were asleep for the last few weeks Apple is at it again crafting our future. Like our parents before us, they are deciding what is best for us. For those who actually missed this I am of course referring to the now infamous “3.3.1”. It reads as follows: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C,

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